All types have corresponding tree nodes. However, you should not assume that there is exactly one tree node corresponding to each type. There are often several nodes each of which correspond to the same type.
For the most part, different kinds of types have different tree codes. 
(For example, pointer types use a POINTER_TYPE code while arrays
use an ARRAY_TYPE code.)  However, pointers to member functions
use the RECORD_TYPE code.  Therefore, when writing a
switch statement that depends on the code associated with a
particular type, you should take care to handle pointers to member
functions under the RECORD_TYPE case label.
   
In C++, an array type is not qualified; rather the type of the array
elements is qualified.  This situation is reflected in the intermediate
representation.  The macros described here will always examine the
qualification of the underlying element type when applied to an array
type.  (If the element type is itself an array, then the recursion
continues until a non-array type is found, and the qualification of this
type is examined.)  So, for example, CP_TYPE_CONST_P will hold of
the type const int ()[7], denoting an array of seven ints.
   
The following functions and macros deal with cv-qualification of types:
CP_TYPE_QUALS
     TYPE_UNQUALIFIED if no qualifiers have been
applied.  The TYPE_QUAL_CONST bit is set if the type is
const-qualified.  The TYPE_QUAL_VOLATILE bit is set if the
type is volatile-qualified.  The TYPE_QUAL_RESTRICT bit is
set if the type is restrict-qualified.
     CP_TYPE_CONST_P
     const-qualified.
     CP_TYPE_VOLATILE_P
     volatile-qualified.
     CP_TYPE_RESTRICT_P
     restrict-qualified.
     CP_TYPE_CONST_NON_VOLATILE_P
     const-qualified, but
not volatile-qualified; other cv-qualifiers are ignored as
well: only the const-ness is tested.
     TYPE_MAIN_VARIANT
     A few other macros and functions are usable with all types:
TYPE_SIZE
     INTEGER_CST.  For an incomplete type, TYPE_SIZE will be
NULL_TREE.
     TYPE_ALIGN
     int.
     TYPE_NAME
     TYPE_DECL) for
the type.  (Note this macro does not return a
IDENTIFIER_NODE, as you might expect, given its name!)  You can
look at the DECL_NAME of the TYPE_DECL to obtain the
actual name of the type.  The TYPE_NAME will be NULL_TREE
for a type that is not a built-in type, the result of a typedef, or a
named class type.
     CP_INTEGRAL_TYPE
     ARITHMETIC_TYPE_P
     CLASS_TYPE_P
     TYPE_BUILT_IN
     TYPE_PTRMEM_P
     TYPE_PTR_P
     TYPE_PTRFN_P
     TYPE_PTROB_P
     void *.  You
may use TYPE_PTROBV_P to test for a pointer to object type as
well as void *.
     same_type_p
     typedef for the other, or
both are typedefs for the same type.  This predicate also holds if
the two trees given as input are simply copies of one another; i.e.,
there is no difference between them at the source level, but, for
whatever reason, a duplicate has been made in the representation.  You
should never use == (pointer equality) to compare types; always
use same_type_p instead. 
Detailed below are the various kinds of types, and the macros that can be used to access them. Although other kinds of types are used elsewhere in G++, the types described here are the only ones that you will encounter while examining the intermediate representation.
VOID_TYPE
     void type.
     INTEGER_TYPE
     char,
short, int, long, and long long.  This code
is not used for enumeration types, nor for the bool type.  Note
that GCC's CHAR_TYPE node is not used to represent
char.  The TYPE_PRECISION is the number of bits used in
the representation, represented as an unsigned int.  (Note that
in the general case this is not the same value as TYPE_SIZE;
suppose that there were a 24-bit integer type, but that alignment
requirements for the ABI required 32-bit alignment.  Then,
TYPE_SIZE would be an INTEGER_CST for 32, while
TYPE_PRECISION would be 24.)  The integer type is unsigned if
TREE_UNSIGNED holds; otherwise, it is signed.
     The TYPE_MIN_VALUE is an INTEGER_CST for the smallest
integer that may be represented by this type.  Similarly, the
TYPE_MAX_VALUE is an INTEGER_CST for the largest integer
that may be represented by this type.
     
REAL_TYPE
     float, double, and long
double types.  The number of bits in the floating-point representation
is given by TYPE_PRECISION, as in the INTEGER_TYPE case.
     COMPLEX_TYPE
     __complex__ data types.  The
TREE_TYPE is the type of the real and imaginary parts.
     ENUMERAL_TYPE
     TYPE_PRECISION gives
(as an int), the number of bits used to represent the type.  If
there are no negative enumeration constants, TREE_UNSIGNED will
hold.  The minimum and maximum enumeration constants may be obtained
with TYPE_MIN_VALUE and TYPE_MAX_VALUE, respectively; each
of these macros returns an INTEGER_CST.
     The actual enumeration constants themselves may be obtained by looking
at the TYPE_VALUES.  This macro will return a TREE_LIST,
containing the constants.  The TREE_PURPOSE of each node will be
an IDENTIFIER_NODE giving the name of the constant; the
TREE_VALUE will be an INTEGER_CST giving the value
assigned to that constant.  These constants will appear in the order in
which they were declared.  The TREE_TYPE of each of these
constants will be the type of enumeration type itself.
     
BOOLEAN_TYPE
     bool type.
     POINTER_TYPE
     TREE_TYPE gives the type to which this type points.  If the type
is a pointer to data member type, then TYPE_PTRMEM_P will hold. 
For a pointer to data member type of the form T X::*,
TYPE_PTRMEM_CLASS_TYPE will be the type X, while
TYPE_PTRMEM_POINTED_TO_TYPE will be the type T.
     REFERENCE_TYPE
     TREE_TYPE gives the type
to which this type refers.
     FUNCTION_TYPE
     TREE_TYPE gives the return type of the function. 
The TYPE_ARG_TYPES are a TREE_LIST of the argument types. 
The TREE_VALUE of each node in this list is the type of the
corresponding argument; the TREE_PURPOSE is an expression for the
default argument value, if any.  If the last node in the list is
void_list_node (a TREE_LIST node whose TREE_VALUE
is the void_type_node), then functions of this type do not take
variable arguments.  Otherwise, they do take a variable number of
arguments.
     Note that in C (but not in C++) a function declared like void f()
is an unprototyped function taking a variable number of arguments; the
TYPE_ARG_TYPES of such a function will be NULL.
     
METHOD_TYPE
     FUNCTION_TYPE, the return type is given by the TREE_TYPE. 
The type of *this, i.e., the class of which functions of this
type are a member, is given by the TYPE_METHOD_BASETYPE.  The
TYPE_ARG_TYPES is the parameter list, as for a
FUNCTION_TYPE, and includes the this argument.
     ARRAY_TYPE
     TREE_TYPE gives the type of
the elements in the array.  If the array-bound is present in the type,
the TYPE_DOMAIN is an INTEGER_TYPE whose
TYPE_MIN_VALUE and TYPE_MAX_VALUE will be the lower and
upper bounds of the array, respectively.  The TYPE_MIN_VALUE will
always be an INTEGER_CST for zero, while the
TYPE_MAX_VALUE will be one less than the number of elements in
the array, i.e., the highest value which may be used to index an element
in the array.
     RECORD_TYPE
     struct and class types, as well as
pointers to member functions and similar constructs in other languages. 
TYPE_FIELDS contains the items contained in this type, each of
which can be a FIELD_DECL, VAR_DECL, CONST_DECL, or
TYPE_DECL.  You may not make any assumptions about the ordering
of the fields in the type or whether one or more of them overlap.  If
TYPE_PTRMEMFUNC_P holds, then this type is a pointer-to-member
type.  In that case, the TYPE_PTRMEMFUNC_FN_TYPE is a
POINTER_TYPE pointing to a METHOD_TYPE.  The
METHOD_TYPE is the type of a function pointed to by the
pointer-to-member function.  If TYPE_PTRMEMFUNC_P does not hold,
this type is a class type.  For more information, see see Classes.
     UNION_TYPE
     union types.  Similar to RECORD_TYPE
except that all FIELD_DECL nodes in TYPE_FIELD start at
bit position zero.
     QUAL_UNION_TYPE
     UNION_TYPE except that each FIELD_DECL has a
DECL_QUALIFIER field, which contains a boolean expression that
indicates whether the field is present in the object.  The type will only
have one field, so each field's DECL_QUALIFIER is only evaluated
if none of the expressions in the previous fields in TYPE_FIELDS
are nonzero.  Normally these expressions will reference a field in the
outer object using a PLACEHOLDER_EXPR.
     UNKNOWN_TYPE
     OFFSET_TYPE
     POINTER_TYPE whose
TREE_TYPE is an OFFSET_TYPE.  For a data member X::m
the TYPE_OFFSET_BASETYPE is X and the TREE_TYPE is
the type of m.
     TYPENAME_TYPE
     typename T::A.  The
TYPE_CONTEXT is T; the TYPE_NAME is an
IDENTIFIER_NODE for A.  If the type is specified via a
template-id, then TYPENAME_TYPE_FULLNAME yields a
TEMPLATE_ID_EXPR.  The TREE_TYPE is non-NULL if the
node is implicitly generated in support for the implicit typename
extension; in which case the TREE_TYPE is a type node for the
base-class.
     TYPEOF_TYPE
     __typeof__ extension.  The
TYPE_FIELDS is the expression the type of which is being
represented. 
There are variables whose values represent some of the basic types. These include:
void_type_node
     void.
     integer_type_node
     int.
     unsigned_type_node.
     unsigned int.
     char_type_node.
     char. 
It may sometimes be useful to compare one of these variables with a type
in hand, using same_type_p.